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Syllabus-Desktop Publishing

August 09, 2021

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Sequoyah High School

Course Syllabus

 

 

Desktop Publishing & Graphic Design (OCAS 8149) (OK PROMISE APPROVED)

 

Instructor:  Lorrie McGlothlin                       Email: lorrie.mcglothlin@sequoyaheagles.net

 

Class Website:  http://www.sequoyaheagles.net

 

Career Cluster/Pathway:  Information Technology/Web and Digital Communications

Business, Management and Administration/Administrative and Information Support

 

COURSE PREREQUISITE

Fundamentals of Technology

 

TEXTBOOK AND SOFTWARE

Adobe Photoshop CC Revealed

Adobe InDesign CC Revealed

 

COURSE DESCRIPTION

 In this course, students will acquire skills related to communicating through visual design with the primary emphasis of this course being desktop publishing and working with graphics.

 

TEACHING METHODS

The class will be taught through lecture, demonstrations, hands-on lab activities, projects and internet exploration. We will begin each new unit with a presentation.  Students are encouraged to ask questions during the presentation time and to help each other during the lesson. Students will be required to develop and use problem solving techniques to resolve issues and complete assignments. A combination of textbooks, the internet and videos will be used during the lessons.

 

COURSE OBJECTIVES

Upon successful completion of this course, the student will be able to:

  • Demonstrate knowledge of career development/progression patterns in the IT industry.
  • Compose multi-paragraph writing clearly, succinctly, and accurately to write documents.
  • Use description of audience and purpose to prepare written documents.
  • Use computer skills to design and develop written and supporting material.
  • Use desktop publishing software to develop brochures, handouts, charts, graphs, newsletters and/or reports.
  • Use presentation software to prepare visual support materials.
  • Format written documents with correct font and layout for easy reading.
  • Use proper organization and structure to achieve coherence of major points.
  • Identify and prepare support materials to accompany oral presentation.
  • Demonstrate knowledge of design principles.
  • Demonstrate knowledge of the nature of color and color harmonies.
  • Demonstrate knowledge of the principles and elements of design and their relationship to each other.
  • Search for information and resources.
  • Format text using advanced formatting functions.
  • Enhance publications using different fonts, styles, attributes, justification, etc.
  • Prepare presentations for training, sales and information sharing.
  • Create computer presentation and handouts in accordance with basic principles of graphics design and visual communication.
  • Demonstrate proficiency in the use of digital imaging techniques and equipment.
  • Synthesize available interactive media technologies into a unified presentation.
  • Demonstrate advanced knowledge of available graphics software programs to create and manipulate images.
  • Apply principles and elements of color design.
  • Apply color theory to select appropriate colors.
  • Create and/or implement the look and feel of the product.
  • Create graphical images.
  • Apply knowledge of typography.
  • Alter digitized images using an image manipulation program.
  • Evaluate visual appeal.
  • Produce or acquire graphics content.
  • Apply knowledge of the processes required for the production of various printed products.
  • Demonstrate preparation of customer materials for imaging.
  • Apply knowledge of basic printing processes.

 

GRADING PROCEDURES

 

Accessing grades--current student grades can be found on the district website at www.sequoyaheagles.net. You will need a user name and password.

 

            Soft Skills                        25%                             Grades           A          90 - 100

            Daily Work Projects      50%                                                     B          80 - 89

            Evaluation                      25%                                                     C          70 - 79

                                                                                                                 D          60 – 69

 

SOFT SKILLS                                                                                                                             25%

 

LEADERSHIP DEVELOPMENT

The leadership development contract is to improve the student’s leadership skills. The contract is worth up to 200 points for each semester. The student must complete enough contract items to earn the 200 points. It is the student’s responsibility to turn in the contract at the beginning of class on the date due for grading. If you are not at school on the due date, do not expect the teacher to dig in the file cabinet to find your contract and tally up your points for you. Failing to turn in the contract will result in zero points for the leadership contract and can drop your semester grade substantially!

ATTENDANCE

It is the responsibility of the student to attend all classes and to be on time. If a student misses class it is the student's responsibility to check Google Classroom for any assignments they may have missed. Being absent is not an excuse for failing to turn in something that is due or for not taking a quiz or test. It is the student's responsibility to make up missed work and come in outside of class to get caught up. Students that miss for school activities should have the work made up BEFORE the activity, per the student handbook. The lab is open from 8:00 a.m. – 2:15 p.m.

 

WORK STATION

It is your responsibility to keep your work station neat and clean. Remember that you are not the only person that sits there. There are at least five other people who will sit at your work station each day. Show respect for your classmates and throw away any trash.  Clean and sanitize the computers and workstations when you arrive and again before you leave each day.

 

FOLDER

You will have a folder with your name on it.  This folder is to be kept in the classroom at all times. The folder is to be stored in the black filing cabinet located by the door. Your folder will be filed alphabetically in the section labeled for your class. All folders will be in alphabetic order. Please make sure they stay that way.  All printouts of tests and quizzes need to be kept in your folder. Do not throw any graded work away. This is your proof in the event of a grade discrepancy. Your work folder is NEVER to leave the classroom.

 

TEXTBOOKS

All textbooks are to remain in the classroom. We do not have extra books, so if you take a book with you the next person does not have a book to use. Please use the textbook assigned to your work station. They are numbered and you are responsible for it, so do not swap books with anyone. It could have unfortunate consequences for you.

 

DAILY WORK AND PROJECTS                                                                                    50%

Students will typically be given a week to complete chapter assignments. Projects will be assigned during the semester as well. All assignments and due dates will be posted in Google Classroom and on the school website.  Please check Google Classroom and/or the school website frequently as due dates are subject to change. All assignments will be completed in class by the student. All assignments will be due at the end of your class period on the day listed. Late work will not be accepted.

 

WHERE TO TURN IN YOUR WORK

Most, if not all work will be graded virtually (on screen or via Google Classroom). Upon completion of an assignment, please notify the instructor.

 

EVALUATION                                                                                                              25%

There will be a test after each chapter or section covered. There will be a list of terms to be learned that are relevant to the information being covered. At the end of the unit, students will take a competency test. Students will be given multiple opportunities to pass the competency test. Desktop Publishing students are required to pass the Adobe InDesign and Photoshop tests.

 

Electronic Devices Policy

Cellular phones and similar devices are allowed for learning activities only! All cell phones are to be dropped off at “cell phone daycare” upon entering the classroom. Attendance will be taken this way. Any phone seen outside of the daycare pouches will be confiscated and taken to the office. This policy will be strictly enforced in the classroom! In the event you need to have your cell phone with you, please make sure and get permission from the teacher first!

 

Cheating Policy

Students are expected to uphold the school's standard of conduct relating to academic honesty. Students assume full responsibility for the content and integrity of the academic work they submit. The guiding principle of academic integrity shall be that a student's submitted work, tests, reports and projects must be that of the student's own work. Students shall be guilty of violating the honor code if they:

 

  1. Represent the work of others as his or her own.
  2. Use or obtain unauthorized assistance in any academic work.
  3. Give unauthorized assistance to other students.
  4. Modify, without instructor approval, an examination, paper, record or report for the purpose of obtaining additional credit.
  5. Misrepresent the content of submitted work (a.k.a. violate copyright laws).

 

The penalty for violating the honor code is severe. Any student violating the honor code will receive a failing grade for the assignment and may receive a Discipline Referral. If a student is unclear about whether a particular situation may constitute an honor code violation, the student should meet with the instructor to discuss the situation.

 

In Desktop Publishing, it is permissible to assist classmates in general discussion of computing techniques. General advice and interaction are encouraged. Each person, however, must develop his or her own solutions to the assigned projects, assignments and tasks. There will be times when students may work together on graded assignments. Such collaboration allows the student to develop team building skills which are beneficial to the work place.

 

Three before Me Procedure

To encourage problem solving and teamwork in class this procedure is used.

 

BEFORE THE INSTRUCTOR WILL ANSWER A STUDENT’S QUESTION, THESE STEPS MUST BE FOLLOWED:

 

  1. Read the directions, and then reread the directions.
  2. Look in the book; check the practices, handouts, notes and help section.
  3. Ask two neighbors for help.

 

If none of these options work, then the instructor will explain the concept to the group. Usually, the problem can be solved before the instructor gets involved. This helps build confidence and gives students a sense of pride and accomplishment. In the real world, employees that cannot problem solve have difficulty staying employed.